

Later, naturally, you’re revealed to be a powerful Force vessel, but at the start, you’re just a hapless amnesiac waking up on a Republic ship besieged by a Darth Malak’s Sith fleet. While you’re not a teenage moisture farmer or a strangely healthy slave boy, KOTOR does place you in the role of a seemingly innocent bystander caught up in the struggle between light and dark. Evil is much more fun, says the ending of Knights Of The Old Republic, the rare game whose alternate conclusions demonstrate that the “right” decision isn’t the one you’ll necessarily enjoy the most. Play to the end, and it makes a bold, unexpected statement: Being good is dumb. Thanks to its unusual exploration of that war between light and dark, though, it ends in a dramatically different place than the Star Wars movies. All of it’s set against the backdrop of a power struggle between good and evil, Jedi against Sith, with you smack in the middle. There are thrilling spaceship escapes from planets patrolled by bad soldiers in shiny helmets, shady deals with grotesque slug mobsters, and even races in dangerous hovering vehicles. Surviving your space adventure requires the help of a Wookiee with a life debt to a thief, a small robot that beeps, and a tall comic-relief robot. There’s the Jedi training montage with a frog man. Even though it’s set a few thousand years before Anakin Skywalker has to inexplicably race a pod while enduring the squeals of Two-Headed Greg Proops, it still runs through many of the same motions as the movies.
