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How to get cloud in ff tactics
How to get cloud in ff tactics













how to get cloud in ff tactics

Useful against Zodiac bosses, which have >999 HP. Ĭlimhazzard: Deals damage based on target's missing HP. Compare with Beowulf's Shock : 8 range, no chargetime, and Beowulf can wear Armors (not needing much MA) and Robe of Lords. Not smart, especially since Charging disables reactions and evasion. Seems cool, but demands high max HP (cutting into MA), low current HP, and only has range 2, so he needs to be up close with low HP. Stop immunity comes on the best random Clothes, so you'll see it happen late-game.īlade Beam: Deals damage based on caster's missing HP. The random choice of status comes before checking immunity, so you can roll the one status they're immune to. But 2/3 chance of kill is below par (or above, if you're golfing). Short Charge should be used over Magic Attack Up, because it gives better damage and/or AoE at most charge times, and helps his non-MA skills.īeside his damage skills (of which Cross Slash is the best by power/ticks ratio), he has Finish Touch, Blade Beam, and Climhazzard.įinish Touch: Random status: Dead, Petrify, Stop. Materia Blade is unfortunate only because he can't use Wizard and he can't use Rune Blade (+2 MA). So let's just assume PSX.Ĭloud should be built for MA, so his WP doesn't matter. At level 99 (leveled as Cloud, with full MA gear), it's 374 damage vs 168. The buffs in MA multiplier, MA growth, and skill multipliers means PSX Cloud's Cross Slash (which had the biggest buff) deals ~2x-2.3x damage versus WotL Cloud.

how to get cloud in ff tactics

Since US WotL is based off of JP WotL, which is based off of JP PSX, it doesn't have the buffs.















How to get cloud in ff tactics